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Hands-on Preview: Call of Duty: WWII
by Tom Regan | Jun 16, 2017 | Comment Now
After Infinite Warfare, the latest CoD is a fine return to the shooter's roots.
Hands-on Preview: Call of Duty: WWII

For a brief moment, Call of Duty was the biggest video game franchise on the planet. Raking in more money that most blockbuster movies, series high-points like Black Ops and Modern Warfare 2 were the talk of pubs and playgrounds everywhere.

Recently, the seminal shooter’s popularity has started to wane. In a bid to keep up with other modern shooters, Activision slowly took the franchise further and further away from the elegant simplicity that made it a hit, throwing in jetpacks, mech suits and even the blatantly Titanfall-inspired wall running. The result? CoD slowly became a shooter that felt completely unrecognisable and this all culminated in last year's muddled Infinite Warfare.

Thankfully, this year sees the franchise trimming the fat and returning to its roots. Ditching the future setting for a trip down memory lane, developer Sledgehammer games is taking players back to where it all began: World War II.


As you’d expect, the our CoD: WWII demo began with a series staple: Team Deathmatch. After our two teams of six tested out the game’s weapons on the handy in-lobby firing range, we soon found ourselves running and gunning through the trenches during the D-Day landings. Dust from explosions engulfed the trenches as we ducked and weaved our way through the map's tightly packed corridors, lobbing frags and picking off an unsuspecting foes.

Running on PS4 Pro, the game looks just as good as its trailers suggested. High-quality textures and brilliant smoke and lighting effects bring the gritty reality of war to life, adding a welcome level of attention to detail to WWII’s deceptively small maps.

Yet, while graphical improvements are always appreciated, it was the return to the no-nonsense shooting of old that really won us over. It felt refreshing to once again be playing a Call of Duty game where you only have to worry about what’s going on at your eye-level, with the removal of distractions like flying exoskeletons bringing a satisfying intensity back to the series. Soldiers are no longer parkouring powerhouses, they’re just regular people. Even the act of sprinting too often can cause your character to slow down, panting for breath, and adding an extra layer of tension to skirmishes. Overall, Team Deathmatch on this D-Day map felt refreshingly claustrophobic, with clever level design that meant there were almost no corners for players to camp in.


The best use of CoD: WWII's historical setting? That came in the brand new War mode. Doing away with the tight-knit maps of Team Deathmatch, War sees two forces battling out over far larger territory. With each team either attacking or defending, this new mode plays like a mix of Battlefield 1’s Rush and Overwatch’s Payload maps, tasking each team with either defending or attacking four different objectives.

As the match began, we were placed on the defending team, where we were ordered to hold a base from the advancing Allied forces. After being flanked from all sides, our forces were quickly gunned down, losing the base in only a few respawns. Then the map did something that has never happened in CoD before: it opened up.

As we fired off potshots in an attempt to push back the forces, an objective revealed that we had to stop our foes from building a bridge. Ducking and weaving through war-torn houses, half of my team laid down covering fire across the bridge, while we climbed down below it and picked off a few unsuspecting attackers. With the enemy team quickly realising our strategy, they soon laid down a barrage of smoke grenades. Blinded and confused our team struggled to pick out the target, and we failed the objective.


What followed next was a frantic dash across the game's map, with our desperate team feeling increasingly under the cosh as time ran out to stop our opponents' advance. From snipers and fearless machine gunners flanking us on both sides to a giant tank smugly mowing down our troops, the sheer adrenaline of this heady mix of blood and thunder had us totally on edge. Surely we couldn't force a draw against all odds?

And yet that was exactly what happened after a last-ditch stand around our fourth and final objective: stop the enemy tank at all costs. After desperately chucking grenades left, right and centre, we were pushed back to the edge of the objective line. It felt like 'game over' until in a fit of desperation we charged across the map into a trench, feverishly crafted a mounted heavy machine gun and began frantically raining waves of bullet fire down on the advancing soldiers. And do you know what? It actually worked. 

Not only did we survive CoD's new War mode, we did so in the most exhilarating manner possible. Honestly, we felt sorry for whoever picked up our controller after the demo given the state of our sweaty palms. War proved a thrilling combination of the best bits of CoD's multiplayer heritage with a sense of progression and intensity that felt completely at home within the game’s setting.


If WWII's single-player campaign can match the intensity and variety of its multiplayer, then it could well go down as one of the series' best entries yet. War mode is a spectacular new game mode for the franchise, while Team Deathmatch remains a total blast. Fans who tuned out of CoD for last year's Infinite Warfare have every reason to be excited for this dizzying new shooter.

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